It combines excellent graphic design with an intuitive and simple interface and a fascinating puzzle concept.
The concept centers around redirecting a stream of sound particles to VU meters using directional objects. When all of the VU meters on the level are maxxed out you progress to the next level.
Initially you have only white sound particles and your directional objects are limited to relative directions (up, down, left, right) but as you progress through the levels additional colors are added to match alternate VU meters and gravity objects become available. It seems in the full game many more options and challenges will be included.
I could describe it more but seeing is believing – this clip is of one of the last levels in the demo.
What’s most fascinating is the simplicity of the interface and the interplay of visual objects with sound objects. These three elements along with the immediate affect your control has over those objects draws you in.
I’ve found myself going back and playing it again and again as I attempt to work out different solutions to the puzzles. While not necessarily a productivity tool it evokes playful behavior which can be all too lacking in our everyday.
The TED Talk by Tim Brown points out the effectiveness play can have in the creative workplace and PlayAuditorium brings excellent design and playfulness together.
It’s currently in beta awaiting a full release but definitely give it a play.